The audacity Origin displayed in thinking it could actually create something that would be so good it would hold the interest of players over a period of years when most single-player games struggled to do it for more than a few days, was ever so slightly arrogant, not to mention wildly ambitious, but it still went for it all the same. The plan was to build a living, breathing world for players to live in virtually via the Internet. While people were busy discovering the delights of shooting each other in the face in a Doom deathmatch over a LAN (mostly games journalists it has to be said), a company called Origin was busy working on something altogether more ambitious. Believe it or not, there was a time when the term multiplayer was strictly related to one-on-one play over two PCs via a serial port, or a few people getting together over a local area network for a quick blast at Doom.
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